GRÏNDR

Ding! Dong! The Witch Is Dead!
Matt, Liz, Tommy, Eric and Lizzi - Level 3C - Saturday , April 4th, 2015

Tonight’s adventure consisted of five members:

  • Matt playing a 7th level Human Witch
  • Lizzi playing a 7th level Halfling Wizard
  • Eric playing a 7th level Human Cleric.
  • Tommy playing a 7th level Half-Elf Gun Slinger.
  • Liz playing a 7th level Half-Orc Monk.

Picking up where Pestilence and Pi left off, the party found itself in a library full of dead zombies and a pool of foul disease-ridden goo that flowed into the room from a hallway on the east wall. They followed the hallway to find the source of the foul goop. In a large room that was clearly once a temple, they found a statue that was covered in blood and filth and had a makeshift necklace of human left hands around it’s neck.

In the center of the room was a roiling, gushing fountain of the foul stuff that flowed from this room to the other parts of the level. Strange creature sized lumps started coalescing in the goop as soon as the party approached.

The half-orc was undaunted and waded into the disgusting morass and punched one of the lumps right in it’s stupid lumpiness.

Tommy’s gun-slinger had a clever thought and took the necklace and tossed it into the vile fountain, which immediately subsided and calmed. The lumps dissolved back into goo. Threat neutralized. Super easy. Super anti-climatic.

Since the treasure for this room came from the creatures, there was no treasure. Womp Womp**.

After the fountain room was conquered, the hero’s started smashing all the doors and then found more goo and more zombies. The half-orc punched them dead, except the one the gun-slinger shot in the face. They found a room with actual treasure after that! It had three solid gold treasures; a Gargoyle, a Unicorn and a Winged Horse ( not a pegasus ). Tommy grabbed the unicorn statue which promptly turned to dust, as well as the winged horse statue. Eric took the Gargoyle statue.

Further exploring uncovered a room that might have had a spider in it , maybe and a bunch of doors and a room full of tables and debris.
Entering the room full of tables and debris, Tommy noticed a carving of a fat leering guy with goat horns on the wall. For some reason, he shoots at it, but notices his bullet suddenly change trajectory as it nears the target.

He enters the room and sees a crap-ton of dire rats, two zombies and a big ol fat rat attacking him. They nibble at his boots and do nothing to him. Eric and Liz move up to help fight the rats while Matt and Liz stay back and watch the hallway.

Matt notices movement and then spots a Ochre Jelly moving up behind them. Lizzi blasts it and hurts it and then Matt smacks it with his morningstar, which causes it to split into two jellies! They both grab him and one of them managed to smash him enough to kill him. RIP Matt’s Witch. Then Lizzi kills the jellies and loots Matt. Womp Womp**.

In the room, after easily killing the rats, zombies and fat rat, they find a ton of crap the rats had horded. And tons of resistence when trying to approach the carving.

The gun-slinger pushes through the resistence around the carving and inspects it. He tries a few things, that have no effect, and finally just touches it with his hand. He instantly turns to dust! Then the jeering goat-horned carving opens it’s mouth and sucks the Tommy dust up!
After a few moments of study, the other party members detemine that it is a teloport spell and decide to touch it as well. They all turn to dust and are sucked up.

They find themselves in a dark room full of spider webs. The room has two large iron disks embedded into the floors. The iron disks have handles, like they could be lifted, and are carved with a single arrow.

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Pestilence and Pi
Matt, Lizzi, and Rebecca - Level 1C and Level 3C - Saturday , March 14th, 2015

Tonight’s adventure consisted of only three members:

  • Matt playing a 6th level Witch
  • Lizzi playing a 6th level Halfling Wizard
  • Rebecca playing a 6th level Halfling Paladin.

We started in the room with the huge skeleton statue that has his bony hands on two stone wolves. In the last session, the party had discovered that the statue’s base contained a secret passageway but had not yet explored it.Although the room also contained stairs leading down into the darkness, the party decided to stay on this level and see what was on the other side of the secret passageway.

The room they found was large, with 30 foot tall arched ceilings and huge stone pillars. The pillars were carved with odd little gargoyles. At the southern end of the room were two huge braziers burning with vivid bright green flame.

When the halfling paladin ventured closer to the burning green flames to examine the strange site, suddenly a huge green snake struck out at her from within the flame itself! The party fought the giant snake and eventually struck it down. The witch was bitten twice and begin to feel the effects of the poison immediately.

Examining the snake, they realized how valuable it was; it’s scales looked almost like gems when they reflected the firelight. They skinned it and stuck it in the witches bag of holding.

Following the hallway north out of the room eventually led the party back towards a section of the level they had already explored. They decided to venture further down, and so returned to the room with the statue and went down the stairs.

The room below was covered with a carpet of roaches that clicked and scurried away as they entered. To the north, they found a large room covered with murals of people in white healing and helping the sick and the poor. But each person had their left hand painted over in black, and the rest of the murals had obvious attempts at defacing and damage from vandalism.

Going south they found a hallway and turned left.
A few steps in, the floor fell away beneath the paladin and she fell into a 20ft deep pit. The witch was able to avoid falling in behind her, but only barely. The party threw down a rope and helped the paladin back up out of the pit.

They continued on but having not learned their lesson, they triggered another pit! This time the paladin was able to leap across the pit and not fall in. The witch behind her was not so lucky. As they once again lowered the rope to help a fallen comrade, chittering noises were heard from down the tunnel. A group of dire rats charged into view and attacked them. As they fought the rats, an iron portcullis fell down from a hidden place in the ceiling and blocked the tunnel behind them.

They handled the dire rats easily and the witch took matters into his own hands and flew out of the hole.

Around the corner, they found a dead end, with only a bas-relief carving of a left hand on the wall.

Worried that they might be trapped, they returned to the portcullis and started devising an elaborate plan involving silk rope, an embiggen spell, a quarterstaff and witches urine. The plan only managed to ruin the rope, destroy the quarterstaff and annoy the halflings.

The paladin returned to the dead end and started examining it. She ran her fingers over the carving and immediately vanished! She found herself in a different room less than a second later. The room had four walls, each with a carving of a left hand. The wizard and the witch soon found themselves in the room as well.

In the room was a table and a skeleton holding a red scroll. The skeleton was pitted and deteriorated in an odd way and had a bad odor to it. The scroll was a remove poison spell.

Choosing one of the carvings the party teleported to another room, appearing 3 seconds later. The room had work tables and cabinets and was guarded by a glowing orb that attacked immediately, shooting a lightning bolt at the paladin.

The party fought the glowing guardian and easily defeated it. Then explored the room. Finding many books, some on health and disease, and some concerning demons!

The room had one other left-hand carving, besides the one they used to get there. Instead of following it they returned to the room with the four walls and chose another left-hand to follow. The teleported into a small room with a bed and a skeleton. The returned to the four wall room and followed the final left-hand and it also went to a small room with a bed.

They returned to the work table / cabinet room and followed the left-hand carving there. The journey took 47 seconds this time and they appeared in a large room with book shelves and a cabinet on the north wall. There was a large pool of some foul liquid in the center of the room that seemed to flow in from a hallway to the east. There was also a doorway to the south.

The witch examined the books while the wizard opened the cabinet. The cabinet was trapped and the wizard was stuck with a poisoned needle. The wizard found some good books but also found one covered in a contact poison. He also was poisoned.

Suddenly, three plague zombies crawled from the foul pool and attacked the party. They were dispatched easily.

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Long Walks on The Beach
Total Party Kraken

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It Begins

Based on some information overheard in Zelkor’s Ferry, the party decided that they wanted to try and find a cavern entrance that was on the coast.

“You know,” Corbel interrupts, “I may know where there is a back entrance to that dungeon. I was part of a ship’s crew for a year and took note of a cave that opened up where the side of the cliff collapsed. From what I’ve heard, it must be just about due east of that dungeon. The sea there is slightly protected by an island that runs parallel to the coast so it should be possible to approach the beach. I’ve also heard there’s some sort of sea dragon that moves up and down the coastline in that area, but Bernhard, you just said that you’ve seen a dragon flying along the Coast Road. It seems unlikely that a second dragon would live so close, so that probably untrue.

After taking a ferry to the mouth of the River, the party began the long walk down the beach towards where they believed the cavern to be.

It did not take them long to find trouble, as a pirate ship appeared around a bend near the coast. They were spotted by the crew and a large party disembarked to the shore and attempted to waylay the crew.

But just as the foul pirates began to draw their cutlasses and crossbows, the wizard sent a stinky cloud to surround them and overwhelm them with its foulness. As the crew sputtered and gasped, the pirate captain pushed through and attempted to rally his men. But his mind was changed with a powerful command spell that sent him and his crew fleeing back to their ship, and regretting that they ever left it.

Pleased with the ease of their first victory the party pushed forward towards the cavern.

Soon, they found the cavern and went inside. Within they found that the cavern was huge and almost entirely filled with water. The water was deep and murky, with lots of floating debris. The spotted a tunnel exiting the back of the cavern and a narrow stretch of silt and sand that followed the cavern wall all the way to the back.

But as they walked along the sandy path, huge tentacles burst from the water and began grabbing the party members. One by one they were dragged into the foul water, and though they fought hard they soon found themselves crushed or drowned beneath those inky waves.

Only the Witch, played by Matt survived by turning himself into an owl and flying free to safety.

Experience

  • 22000 awarded for the humorous solution to the pirate encounter.
  • Zero awarded for the Kraken.

Killed In Action

  • Lizzi’s Unnamed Half-Orc Barbarian
  • Keith’s Human Cleric, Kit
  • Liz’s Human Monk Rtiktamik
  • Lennon’s Human Rogue, Kine
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The GRÏNDR is ALÏVE
KÏllÏng PCs since 2013

As we have discovered, Google plus is pretty poorly built for running a ongoing campaign. I wanted to find a place to compile information as we moved forward and build a repository of our delving, so I decided to revisit the site designed specifically for this type of gaming, Obsidian Portal. I am blown away by the changes to Obsidian Portal since last time we tried to use it. This is so much better than I expected the redesign to be. Very impressed.

So, I have decided to give the GRÏNDR a more permanent home here on Obsidian Portal.

We will be able to keep an obituary here to mark the passing into immortality of our heroes!!

..and also maybe compare notes on what has been tried and what has not. or Build some maps and other resources to help future adventurers find their way though the dangerous world they are about to enter. Minor stuff like that.

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